After the picture-fest of the last post of the Walking Dead game, I feel obligated to balance it out with a non-gaming photo-free post. So with that...
Stupid Netgear NAS enclosures!
In 2009, I bought a 4 bay NAS to use random hard drives I just couldn't find myself willing to part with. I set up whichever RAID level maximizes disk space and enjoyed
the thrills of having too much disk space. 2½ years later the enclosure died, and I learned that the RAID striping used was somehow proprietary to where only another ReadyGear NAS would read the drives I had RAIDed. Like everybody
else, I don't back anything up. So I got 4-bay enclosure by the same company. Once I got the drives accessible again, I set up the NAS to RAID things differently. The 1st 2
drives were mirrored with stuff that's just a pin to track down again but seldom used, the next 2 drives were mirrored with important, day-to-day stuff. Last year I moved to laptop(s) only at home, so having networked drives for the
important stuff was actually kind of handy. Plus, they're mirrored! If 1 drive goes bad I can always stick in another. Right?
Last week, during tornadic activity where I got a little rain, there was enough of a brownout to flip the house GFI circuits. In a coincidence, RAID-1 drive #2 (with the unimportant, just hard to track down again data), was flashing a warning.
Looks like I have a drive going bad. I'll order a replacement as it is unimportant. Being trained in the ways of PCs since the 90's (fine, 80's), I decided to reboot the NAS just in
case that would magically fix it - maybe the brownout just skewed a sensor setting. Reboot away! After reboot, I found that my problem of 1 bad drive of unimportant data...
... had just gotten a lot worse. Now the 2, extremely important, mirror RAIDed drives (because what are the chances 2 drives will go bad) were showing up as dead.
Well. Shit.
I removed the drives from the NAS and rebooted it again. I felt a little better (just stay with me) since after reboot the NAS system was still reporting 3 bad drives, yet only 1 drive
was plugged in. Odds are good my data was still in there. With my 1 (unimportant) drive still recognized, I started transferring the data off to one of the bajillion USB hard drives I've got
laying around. What followed for the next 3 hours was trying, very unsuccessfully, to get data off the other drives without using the NAS. Things I learned include, but are not limited to:
That last bullet was Plan D, or whatever next-to-the-last plan letter I needed. Once the unimportant drive was copied off, I was going to try switching an important disk to the 1 recognized
functioning bay. The plan after that would be to order another ReadyGear NAS from Amazon, copy my crap off, and then return it and never buy anything with "Ready"Anything in the name. Luckily,
the plan of using the 1 working bay worked. Over the course of 2 days, data got copied off. Right now, I have a NAS with 1 functioning bay, 9 hard drives of 1.5-2.0 TB (that's a story for another
time), and a USB hard drive cradle sitting in a box "in case I need any of it". All of the important data is spread among 3 USB hard drive + my most used laptop.
I still have a NAS drive. I got a Seagate drive (which they no longer sell the 8TB version I picked up) 2 years ago. I was using this to
store media files. Files I don't really access that often. Of the important files that were rescued, a handful truly are important but only updated every once in a while (budget files, tax stuff, etc).
While Googling "how to get data off a RAID disk on Windows" I came across some pretty good instructions for backing up modified files on Windows. Every other time I've made Windows backups I could never
get the file to restore. After my adventure over the past week, I think it's time to try again. If I use a NAS to store the backup, and the backup can be restored, that should cover my Important Files
scenario. Hopefully.
I like the "here's what I painted" posts better. Keeps my blood pressure from racing.
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After 11(ish) months of painting, making scenery, and actually playing through 2 scenarios, I finally wrapped up the Prelude to Woodbury solo missions by playing Scenario THREE. Yes, THREE. Roughly 1 game every 4 months. I freely admit the game play is an afterthought and excuse for me to make scenery and paint minis. To celebrate painting all (125) of my Walking Dead minis, I played a game. A game that needed 5 of those minis. Did I set up the basic game play area as described in the basic, rudimentary, solo play rule book?
Hell no I didn't just do that!
While I would only need 4 of my little map tiles for the required 15" x 15" play area, I wanted, nay, needed, the proper background with which to play against. Thus, another section of rural Potham, but less rural than previous games and setups, game to be.
With this fringe of Potham set, it was time to see if the Governor To Be could complete his prescribed scenario feat of capturing 4 walkers. The rules, as I read them, stated that 4 walkers had to be captured and loaded into the vehicle (see Police Truck at the bottom of the setup pics). To capture a walker, said walker had to be defeated in combat (score damage, not necessarily a headshot) which would make the walker go prone. Once prone, it could be dragged to the truck at a Sneak pace. While having a walker in tow, I could only defend and not attack any other walkers that came by. The rules also stated that walkers being dragged would make Noise. This is one of those rules I may have read wrong, especially since it was the first time I used the Noise rule, but Noise affects other walkers during the Action (first) phase of the turn. A player normally has 2 actions. As I wasn't the one actively making the noise, I decided that the Noise affect would happen at the end of the 2nd action. This would end up playing very heavily to my advantage. Also, the Solo rules have a special rule I ignore that raises the threat 1 at the end of every turn. I really don't like that rule, as it defeats my desire to sneak around and seems to just make the game (end on turns) faster.
Fluff: Brian, out to win the favor of those fools in Woodbury, has gone out to bring back more walkers to appease the folk during their arena games. 4 fresh walkers would be perfect to bring back. Brian grabbed a truck for his little adventure. Dragging walkers back by the nape of their rotting necks wouldn't be a good way to come back to the town gates. Plus, it'd be stupid. At best he could safely bring back 2. 4 is the way to go! And as luck would have it, he spotted 4 here on the outskirts of this little burb. Brian parked and got ready to bring some walkers home.
Turn: 1
Threat: 1
Fluff: Brian, armed with his pistol, decides to take a shot at the closest walker although there's a barricade in the way. He fires off a shot which hits his target but flies harmlessly through the dead flesh. The sound of the shot catches the attention of 3 walkers, with one of them advancing on top of Brian. With his guard up, Brian pistol whips the walker and knocks him down!
Game Details:
Turn: 2
Threat: 2
Fluff: After loading his first captured walker into the truck, Brian starts toward the next walker. He doesn't have to go far as one shambles toward him to attack. But Brian is on his guard and fights down this walker as easily as the previous one.
Game Details:
Turn: 3
Threat: 4
Fluff: With a grunt Brian loads his latest defeated walker into the back of the truck before capturing the attention of any other lurking walkers. Out of the corner of his eye he sees another walker getting closer.
Game Details:
Turn: 4
Threat: 5
Fluff: Taking a breath, Brian sneaks toward the walker. Trying to stay silent, he swings his pistol butt toward the zombie' head but misses. Out of instinct he brings up the knife that's in his other hand and fells the walker.
Game Details:
Turn: 5
Threat: 6
Fluff: Brian tosses walker #3 in the back of the truck - a nice little gaggle of walkers is growing back there. One more to go. Brian takes another deep breath as he readies for his final goal.
Game Details:
Turn: 6
Threat: 5
Fluff: One more walker appears and is on Brian before he knows it. Startled and out of instinct Brian fires off a shot from his pistol and hits the walker in the chest, knocking him down. Brian picks him up, the last of the group he set out to capture.
Game Details:
Turn: 7
Threat: 6
Fluff: Brian loads up the final walker. In the distance he sees a herd shamble by. It's time to crank up the truck and get back home before drawing any undo attention.
Game Details:
This was actually my second play through, as there were a couple of rules I was unclear on. The first time I won in 12 turns. There were a couple of things I did wrong as well as some die rolls going against me. This time I was successful the first time in each combat, which helped a lot. Looking back, I need to double check if picking up the prone walker to drag is an action since I ended up making it an automatic event. It also helped that Brian never had to waste movement dragging a walker back to the truck - he was always adjacent during combat. The helped both in saving an action per turn, and the walker was loaded before any Noise effects factored in.
Overall, still a fun little game.
Since I set up so much extra scenery for background, I went ahead and took some beauty shots. I had planned on more walkers coming into play via event cards, so instead of keeping them in the box to pull as needed I just set up a herd outside of play stocked up with zombies to pull. It turned out I didn't need any of them, but that's not the point.
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I've gotten my first ever certification. I'm a Certified Scrum Master! I even scored 100% on my test, thanks to double checking 2 answers before finally submitting.
I really need to find the right link to finish my profile.
In May 2017 I decided I would concentrate on painting my Walking Dead minis and give myself a little focus beyond the random assortment of things I would pick to paint all willy-nilly like. Slightly less than a year later, I've managed to complete the Walking Dead minis that have been released through retail outlets at this juncture. Oh, trust me, there's a lot more coming.
Over the last couple of weeks I finished up the final 24 of 125 minis. That's how many minis (ha!) are in my Walking Dead collection. Looking at the first one I painted VS the last one painted... honestly, I can't tell that much of an improvement. I had a goal, and that goal is complete. I have more goals, I just don't know what order they need to be in yet.
Once again, these look ok when in play from a couple of feet away. Up close, geez. Not nearly as good as I thought when I was painting them.
And now the update I've been looking forward to:
Here's the latest hobby spreadsheet update!
Next up I'm going to finally play the 3rd mission/scenario from the solo Woodbury set. I've got 125 minis painted, and yet still only need 6 to play this scenario. But I'm in this for the toys and prep, not the game! After that will be a little break from painting proper as I work on a convenience store from TTCombat. The first commercial building in my zombie infested world!
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No minis update here. You'll have to wait a couple of days to see where the state of painting has gotten.
Thanks to an Amazon book coupon around last Black Friday, I picked up a copy of Gaslands.
I like the general concept of the Osprey rulebooks - they supply the rules, it's up to you to get whatever is needed to play. It hearkens back to the days when I would read rules just to learn how
a game came together with no real intention of ever playing (I don't know if this started with Star Frontiers or Gangbusters, both
read through and through but never played). When I got the Gaslands book, along with the some other stuff, I did my usual thing of flipping through to see what it looked like before putting it on a shelf and mostly
forgetting it was in the same house as I.
This morning during my breakfast & internet surfing I saw mention of Gaslands on one of the Board Game Geek forums. Huh, I have the rules for something with that name. I wonder if it's the same game? Other people have
heard of it? Why yes, I am not the only person in the world to order a book! Before long I was perusing the
Gaslands website to see that instead of downloading and printing all of the doo-dads for the game I could buy higher quality doo-dads for the game. I do love my doo-dads.
As of now, I've not yet ordered any doo-dads.
My reason for originally getting the Gaslands rulebook was to see how it fared against my all time favorite automotive combat game, Steve Jackson's Car
Wars. While the excuse Jerry and I had for dropping Car Wars was that it had become bloated with a decade of additions and errata, we never really played the basic game correctly. Game rules have become
a lot more streamlined since 1985. Maybe you can have the feel of cars zooming around without 3 pages of graph paper to keep track of what you need to know about your car and driver.
Now to see how inspired I am to actually try out a little mini-scenario with these rules and see how they feel. Imagine. Me. Playing a game.
So weird....
As always, correct spelling is optional in any blog entry. Keep in mind that any links more than a year old may not be active, especially the ones pointing back to Russellmania (I like to move things around!).
Tags have been added to posts back to 2005. There may be an occasional old blog that gets added to the tag list, but in reality what could be noteworthy from that far back?
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