It took a week longer than I intended, but this afternoon I finally got to the point on my little work project that I can quit worrying about it, or at least not worry about big chunks of functionality not being there.
Granted, there are some small things that probably don't work quite like they should. I had been making lists of things as I found them and then fixing them later. My list of those fixes is all marked off now.
Friday was a bigger waste of time than I had hoped. I was planning on getting everything wrapped up yesterday, but I had to re-factor my code to preserve checkboxes and drop down lists when paging through a table (which doesn't resubmit the page back to the webserver). Once I got into the code I had no idea how it worked in the first place - one of those times of carefully balancing tweaks to get it working once. Now, I know what's going on and have some nicely commented code.
This coming week will have some proper testing of my code along with writing an email/cron script. I could write the script now, but I need test data for it. I think Monday will be a good day to make test data. Saturday is not a good day for test data.
Now for the first time in 3 weeks (maybe 4) I have some free time I don't feel guilty about. What to do?
#1 thing to do - DON'T WRITE ANY CODE. For at least a day. 'Till tonight, for sure.
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programming/interweb
I've been busy with my deadline (and I'm almost going to make it - I'll be finished to the point I said I would be on Friday, but not by noon on Thursday), which was not how I originally planned to spend the last week plus my birthday, but in all I don't think I missed out on anything. This weekend I have a make-up-birthday date with Gina over some Mexican Eatin' and to finally watch Gravity.
In the interim, I promised Gina a picture of a puppy in a hammock.
There will be surprisingly few updates for the next week as I work toward a deadline. Actual work. From my boss. That guy that pays me.
After noon on March 6, I might have time to post something interesting. Which is a shame because I've got a heck of a story about the fun of losing my CAC and how it's nigh impossible to get to where you have to go to replace the CAC without having a CAC to gain access.
I also have a story about getting screwed on my latest order of custom cards from China, but there's a good chance that'll get resolved by next Thursday.
In the interim, just keep refreshing this page to see if I've suddenly finished my work and have started posting spontaneously.
Actually don't do that, it'll needlessly eat up my precious bandwidth.
This past Saturday I got together with the crew from DealNews for a night of gaming. It wasn't proper Widgey gaming, but I got to learn how to play some new games. It's not often I get to go off and play games without taking a stack myself so I was excited to take advantage.
The first game for the night was Boss Monster. This is a card game that's similar to an old Nintendo side-scrolling video game. Each player has a boss monster (hence the name) and uses 5 cards to build a dungeon that will entice adventurers to enter and, hopefully, die. The first player to kill 10 adventurers without dying (letting 5 adventurers successfully get through the dungeon) wins. It's a fun, quick little game that looks to have a good depth of strategy. The cards really convey the old Nintendo flavor, too.
The second game was 7 Wonders. I'm not sure how to best categorize 7 Wonders. It's a card game, but each round you keep 1 card out of your hand and then pass the remaining cards to the next player - so there's strategy not only in what you keep but in what you're passing. There's a variety of ways to get Victory Points, and mine was not the best method. Score wise, mine was the worse method. This is a game that I think I would like if I spent more time with it and figuring out the rules and how to score.
The big game for the night was Eclipse. Eclipse is a 4X space game (eXplore, eXpand, eXterminate, eXploit) that is massive. Lots of parts, and although the rulebook is only 32 pages long, those rules are deep. Normally a game of Eclipse will take experienced players around 4 hours. This night there were 6 inexperienced players, and after 4 hours we were halfway through the games 9 turns. There's no easy way to learn this game and there's a steep learning curve. As such, the first game is pretty much just learning how to play and figuring out how the game works. We stopped halfway through the game and I was started to get a good feel of how the game worked. Of course, the way I had played up until that point had steered me into a losing path, but I think that's part of learning.
Part of the learning curve for Eclipse is that there doesn't seem to be a good route to explain how the game works. You can show and explain the components, but you're wondering what those components are used for. You can explain how the components are used, and you wonder how you get more components (to build your empire). This leads to combat, and how exploring works, and how you maintain the areas you've explored and conquered... all at the same time!
Eventually it starts to coalesce. It's not smooth, but it does come together. After we stopped playing, I went and looked up answers to a couple of questions I had for some of the mechanics. Along the way, I found at least 3 things that I had done wrong through the whole game. Now, I'd like to play the game again and see how it plays now that I think I have an idea of how to properly play.
Plus, I know of 3 things to print out for reference during play that would may the game a lot smoother at this stage.
Over the past week I've been re-watching some older movies thanks in part to working more from home thanks to warnings of Snowpocalypse 2014 along with actually staying home for fear of getting caught out in Snowpocalypse 2014. That's ok, I like being at home. I've got food, I've got power, I've got the internet, and I've got more ways to entertain myself than I can keep up with. It hit me some time last week that most of my friends have hobbies that get them out of the house. Most of them are married, and most of those have kids, so they're looking for excuses to get out of the house. All of my hobbies keep me in the house because I have no one to escape from. Plus, I'm a home-body.
I was digging through the movie collection and pulled out a couple of old ones to watch again. The first one was the 2012 remake of Total Recall. I remember being less than impressed the first time I watched it. A year or so has passed, and this time I didn't have as high an expectation of the movie due in part to forgetting most of what this version was about since the last time I had seen it. In addition, I didn't compare it to the Schwartzenegger original. Thanks to this attitude I found the 2012 remake quite enjoyable, much more so than the first time I watched it.
The 2nd movie I re-watched was last year's World War Z, which had nothing to do with the book by the same name. I enjoyed the book - it's one of the few zombie books I've read. I knew going into the movie that it would have nothing in common with the book as it was pretty much advertised as such. Even then, while watching the movie I couldn't stop myself from thinking how the book was better. Watching the movie this time, I looked at it as just another zombie movie. It was much more enjoyable that way.
All of this brings me to a new DVD release for this week - Ender's Game. This movie is based on a book published in 1985 that is a sci-fi classic. Quite a good sci-fi classic, and one of the few books that my slow reading speed has pored through more than once. Once again, I tried to watch a movie,one where I pretty much knew what was going to happen before everything started, with an open mind. It was a pretty movie, but I had problems.
I'm not sure if I was trying to pay too much attention, but it seemed they were leaving out plot points, or at least some explanations of how and why certain things were happening. I know the story as presented by the book so I always knew what was going on, but I was questioning how the movie was explaining the events as they happened.
The beginning of the movie felt rushed, maybe because they shoved the first ¼ of the book into the first 15 minutes. A lot of the "why" of some of the events seemed to be skipped, and one part that I thought was important was a made up sci-fi word said during a training sequence that's said again at the end of climatic action sequence. If you know what the made up sci-fi word is supposed to be, the next 5 minutes after the climatic action sequence make a lot more sense. The script finally tells you what happens after those 5 minutes, so maybe building up tension was the point?
Now I'll wait a year and think about watching Ender's Game again. My expectations will be lowered. Maybe I won't compare it to the book. I have hope - my favorite sci-fi book is Starship Troopers and I never had any problem with any of the movies. Or TV show. Or video game. Oh, and the board games. Wait, what was I complaining about?
As always, correct spelling is optional in any blog entry. Keep in mind that any links more than a year old may not be active, especially the ones pointing back to Russellmania (I like to move things around!).
Tags have been added to posts back to 2005. There may be an occasional old blog that gets added to the tag list, but in reality what could be noteworthy from that far back?
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